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Trick-taking games: definition and examples

Belote, coinche, tarot, bridge... many games share one mechanic: the trick. Here is what a trick-taking game actually is.

What is a trick?

A trick is one round where each player lays a card, one after another. Whoever played the strongest card (by rank and, often, a trump suit) wins the trick and gathers the cards. You play trick after trick until hands run out.

The shared rule: follow suit

In most trick-taking games you must follow the suit led if you can. Otherwise, depending on the game, you ruff with trump or discard. That constraint is what creates the thinking: anticipating, counting cards, keeping the right one for the right moment.

Examples of trick-taking games

Where does coinche fit?

Coinche is a trick-taking game for 4 players in 2 teams (32 cards, 8 tricks per deal) that adds an auction before play: you bid a contract from 80 up to capot, then try to make it with your partner. That bidding layer is what sets it apart from plain belote and rewards reading the table.

It is a great gateway into trick-taking games: the core mechanic is easy to grasp, yet the strategy keeps growing. Read the rules of coinche, see how it compares in the coinche vs contrée page, or simply play a game.

Want to practise? Play coinche for free against tunable AIs on Coincheur.

See also

FAQ

What is a trick-taking game?

A game played in rounds: each round (trick), everyone plays a card and the strongest one wins the trick. Belote, coinche, tarot and bridge are trick-taking games.

Is coinche a trick-taking game?

Yes. Coinche is a trick-taking game for 4 players in 2 teams, with 32 cards, 8 tricks per deal and a bidding phase.

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