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Position: the edge of playing last

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In coinche, the order you play in changes everything. Playing last to a trick is an edge: you decide already knowing the others' cards.

The last player sees all

When you play the 4th card of the trick, you know exactly who's winning and how many points are at stake. You can then play the minimum to take it, or let a worthless trick go. It's the best seat for deciding.

The first player is in the dark

Conversely, leading the trick means playing blind: you give information without receiving any. Hence the importance of choosing your lead carefully and not revealing your points for nothing.

Play to your seat

Example: the same hand in three seats

Spades are trumps. You hold A♥ Q♥ 7♥, and a heart trick is being played.

Exceptions to "second hand low"

Playing low in 2nd seat is a guideline, not a law. If an opponent leads the 10♥ and you hold the ace, take it: only the ace beats the ten, and your partner can only beat it by ruffing. Letting it pass hands over 10 points. Likewise, if you hold the master and the trick already contains points, taking it right away is defensible. And if an opponent behind you might ruff, cashing now can be safer than waiting.

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FAQ

Why is playing last an advantage in coinche?

Because you see the three cards already played: you know who's winning and how many points are at stake, so you decide with full information.

What should you do in second seat?

Often play low, since two players still come after you. You avoid wasting a high card before knowing what your partner and the opponent will do.

Should you always play low in second seat?

No. It's a good guideline when the trick is worth little, but if the opponent leads a ten and you hold the ace, or you hold the master on a rich trick, winning right away is often better.

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