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Midgame: reconstructing the hands

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By the midgame, the first tricks have already told you about the opponents' hands. Reconstructing their cards transforms the end of the deal.

Start from the clues already given

The auction bids, the ruffs and the discards betray distributions. An opponent who ruffs a suit is void in it; a player who discards it is weak there. The contract bid also shows where strength is concentrated.

Count the suits

Like trumps, count how many cards of each suit have fallen. Each suit has 8 cards. If you've seen 6 and hold 2, the suit is exhausted: your remaining cards become sure masters or sure ruffers.

Adapt your endgame

Example: rebuilding a hand by the 4th trick

You took 100 in spades with J♠ 9♠ 10♠ 8♠. In the bidding, your left-hand opponent had bid 80 in hearts. Four trumps are outside: A, K, Q and 7.

The common mistake: trusting a single clue

A discard can be real information, a signal to a partner, or even a bluff. A bid can rest on a weaker hand than expected. Before building your plan on a deduction, look for a second clue that confirms it: a card count, a card that should have appeared but didn't, a ruff. Guidelines:

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See also

FAQ

How do you guess the opponents' cards in coinche?

By cross-checking bids, ruffs and discards, and counting the cards played in each suit. A suit that's ruffed or discarded reveals a weakness.

Do you have to count every suit?

Ideally yes: each suit has 8 cards. Following at least the trump suit and the contract's key suit already lets you read the endgame well.

When can you start rebuilding the hands?

From the bidding, which gives a first trend. After two or three tricks, ruffs and discards fill in the picture, and by the midgame you often have enough clues to play the ending precisely.

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