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Defending against declarer: forcing it down

Updated

When an opponent takes the contract, your goal shifts: you no longer try to make it, you try to stop them reaching their contract, ideally to set it.

Count for the set

Declarer must make their contract out of 162 points. Your defence wins if it keeps them below their bid. Track how many points they still need: every defensive trick, every ten you grab counts.

Cash your masters fast

Against a declarer who'll draw trumps, take your aces and tens while you can. Waiting risks seeing them ruffed. Leading your side ace is often the right first defensive move.

Play as a team

Example: declarer took 100 in hearts

Declarer needs at least 100 of the 162 points. If your side scores 63 or more, they have at most 99: they go down. That's your target in numbers.

Your defensive hand: A♠ 10♠ 7♠, A♦ K♦, 8♥, Q♣ and 7♣. Step by step:

Common defensive mistakes

Coinche game preview on Coincheur, with the coachWant to practise? Play coinche online for free: tunable AIs and a coach are waiting for you on Coincheur.

See also

FAQ

How do you set declarer in coinche?

By keeping them below their contract: cash your masters before trumps are drawn, grab points from them and coordinate with your partner.

Should you put points on your partner's tricks?

Yes, when your partner already wins the trick, slipping a ten or ace under it raises your defensive total at no risk.

How many points do you need to set a 100 contract?

Declarer needs at least 100 of the 162 points. If your side scores 63 or more, they're left with at most 99 and go down. A belote can change this calculation depending on your table's rules.

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