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Calculate a coinche contract's score

Made or failed? The maths changes completely. Here's the rule, with clear worked examples.

Contract made

The taker succeeds if they reach their bid with the points scored (cards + last-trick bonus, belote included). The taking team then scores the contract value (often the bid, sometimes more depending on points made) and the defence scores its own points. Example: a 110 contract, taker makes 118 -> made, the taking team scores per the table's scale.

Contract failed (inside)

If the taker falls short of the bid, the contract fails (it's “inside,” dedans). The defence wins the stake: most often 160 + the contract amount, and the taker scores 0. Example: a 120 contract, taker makes only 100 -> failed, the defence scores 160 + 120 = 280, the taker 0.

Coinche and surcoinche

SituationMultiplier
Normal contractx1
Coinchedx2
Surcoinchedx4

A coinche doubles the points at stake, a surcoinche quadruples them. Making a coinched contract pays big; failing it costs dearly. On Coincheur this is applied automatically each deal.

Want to practise? Play coinche for free against tunable AIs on Coincheur.

See also

FAQ

How do you know if a contract is made?

The taker succeeds by reaching at least their bid with the points scored (cards, last-trick bonus and belote included). Otherwise the contract fails.

What does the defence score if the contract fails?

Most often 160 plus the announced contract amount, while the taker scores 0. The exact scale can vary by table.

What does a coinche change?

A coinche doubles (x2) the points at stake, a surcoinche quadruples them (x4). Making it then pays far more, but failing costs all the more.